

The player must place its fingers against the orb to unlock the doors.

The Room of the Mandarin Hand - Same as previous, but with a giant hand statue holding an orb. The player must place snakes into the head to unlock the doors. Medusa's Lair - Same as the previous room, but with a Medusa head in the center of the window railing. The Room of Fallen Columns - The same as the room before, but with various columns spread out to hinder movement. The Heart Room - Also known as the center of the temple, the player can simply press an actuator to choose a path. The Rock Quarry - An area with various rocks and a bucket the player must throw five rocks into the bucket to raise the stone slab. The Troubled Bridge - Serves as the top section for the following three a one-way rickety bridge. Ropes were added some time later for assistance. The Wall Climb - A pit with various holes for the player to climb in. The Crypt - A room with skeletons holding books in coffins. The Room of the Royal Gongs - Same as previous, with gongs in place of the gargoyles. Press one of the three gargoyles' tongues to open a door. The Room of the Three Gargoyles - A room with three animal gargoyle faces. The Temple was laid out in various different ways, see the various Temple Layouts. Finally, you can go straight through either to The Mine Shaft, or up into The Torch Room. Going in from whatever direction, you can go even further left and up into The Room of the Golden Idols, or down into The Swamp. Going left from those two rooms, you will end up in The Tomb of the Ancient Kings, or The Shrine of the Silver Monkey upstairs. Depending on which door opens, you will either end up in The Observatory, The Heart Room, or The Throne Room. You can then go left into The Wall Climb, where you have to choose your next path. Olmec stands right by the temple with a gate by the stairs, which leads down to The Cave of Sighs, or up to The Room of the Three Gargoyles. 1.1.11 Area 11 (Bottom of the Central Shaft).1.1.6 Area 6 (The Shrine of the Silver Monkey).
